Widget system rebuilt as 5 independent widgets, each with its own
WidgetConfigurationIntent registered in the WidgetBundle:
- ① ActionRun: multi-action selection, value display option (day/week/
month/hidden), full tag-color cells; small 1 / medium 4 (2x2) / large
4 big cells or 8 compact cells (2x4) via largeStyle. Unfilled slots
render as dashed blank cells.
- ② GoalProgress: multi-goal selection; medium [2 goals | goal+top
quests], large [4 goals | 2x goal+quests | 1 goal + all quests] via
medium/largeStyle. New QuestBarRow / GoalWithQuestsCellView.
- ③ QuestRing: multi-quest selection + span; surface-card ring (tag
color) with centered icon, name and "오늘 N%" text; interactive run
via RunActionIntent; small 1 / medium 2 / large 4 (2x2).
- ④ QuestStatus (display-only): goal selection + span; rings with name
only (no %), goal icon+name top-left; small 4 (2x2) / medium 8 (4x2) /
large [16 (4x4) | 4 goals | 2 goals] via largeStyle.
- ⑤ StatsChart: multi-action selection capped per family (2/4/6) +
3 span modes; same design scaled by family.
Common foundation:
- Theme option revived on every intent: match app / light fixed / dark
fixed (WidgetThemeOption AppEnum) applied through widgetAppTheme(_:)
with proper iOS 17 containerBackground; non-fullColor rendering modes
(tinted/clear/accented) keep the Color.clear + semantic-color defense
so content never goes white-on-white.
- Providers are family-aware (capacity by size) and slot-pad selections
(WidgetStore.slots); defaults fill from existing data so fresh widgets
never look empty.
- Interactive path unchanged: RunActionIntent(actionID:) +
IntentStore.performWrite -> reloadAllTimelines.
Floating menu polish:
- All glass capsules now share a uniform width (longest label wins,
locale-proof) for a tidy popped-up list.
- Settings strings updated: nav style renamed to '플로팅 글래스 캡슐'
with description matching the capsule popup, order editor retitled
'캡슐 메뉴 순서' with bottom-to-top wording.
Verified: BUILD SUCCEEDED (iPhone 17 Pro sim); widget preview harness
extended with per-variant scroll anchors and all 15 layout variants
screenshot-checked, including forced accented mode (legible translucent
cells) and blank-slot rendering; capsule menu and settings text
screenshot-checked.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013yKDMhuF39GVYy3FMcGHh7
- IntentStore now recreates the ModelContainer on demand in the widget
extension (IntentStore.refresh()), called before every AppIntent
perform() and every provider's makeEntry(). Fixes stale/blank widget
buttons and double-toggle bugs caused by the extension process
reading an old in-memory snapshot after CloudKit remote changes.
- Replaced the fixed 15/30-minute polling Timeline policy (which burns
WidgetKit's daily reload budget across 6 widget kinds) with
WidgetRefresh.timeline: idle widgets wait until the next logical-day
boundary since value changes are already pushed via
reloadAllTimelines, while widgets showing a live ratio (a currently
running quest/goal) get pre-computed future entries so progress
rings and bars keep advancing without extra reloads.
- Removed the per-widget "위젯 테마" (match app / light / dark / liquid
glass) configuration option from all 5 home-screen widgets. It
duplicated the same enum five times, and the liquid-glass variant's
custom background/scheme override fought the system's own
vibrant/tinted rendering in tinted Home Screens, which was part of
the "블랙 화면"/렌더링 오류 reports. Widgets now simply follow the
app's own theme setting (WidgetAppearance.appScheme), which is what
"앱 테마와 일치" already defaulted to.
- Added shared gallery/placeholder sample data (ActionCellSnapshot,
QuestCellSnapshot, GoalSnapshot, StatsChart sample points) so the
widget gallery and redacted placeholders show a realistic shape
instead of an empty/blank card.
- Unified empty-state UI via WidgetEmptyView across all 5 widgets.
Scope: Widgets/*, Shared/HaruDanimIntents.swift (widget-facing
IntentStore only), IOS/Views/WidgetPreviewScreen.swift (DEBUG preview
tool). No changes to app core data models, sync, or view logic.
- 글라스 테마: 틴트 셀 불투명도 0.5→0.72, 테두리 강화로 흰 텍스트 대비 확보
- 글라스 테마 전용 텍스트 그림자(glassTextShadow) 추가 — 홈 위젯 5종 셀 콘텐츠에 적용
- widgetRenderingMode != .fullColor(홈 화면 틴트/클리어)일 때 커스텀 배경·강제
컬러 스킴을 끄고 시스템 바이브런트 렌더링에 맡기도록 분기
- 잠금화면 위젯: AccessoryWidgetBackground + widgetAccentable + .primary 전경색으로
비브런트/악센트 렌더링에서 시인성 확보
- 미리보기 하네스: 글라스 테마가 시스템 컬러 스킴을 따르도록 수정
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013yKDMhuF39GVYy3FMcGHh7
- 홈 위젯 5종에 contentMarginsDisabled() 적용: 시스템 기본 베젤 제거,
여백은 각 뷰가 직접 관리 (다중 셀 10pt, 콘텐츠형 13pt)
- 소형(단일 셀) 위젯은 셀이 위젯 전체를 여백 없이 채움 — 셀 배경/테두리가
ContainerRelativeShape로 위젯 모서리에 정확히 맞음 (A·B·C 위젯)
- 다짐 현황(D) 위젯 간격 개선: 링 그리드 행 간격 6→12, 열 간격 4→8,
섹션 간격 6→10, 대형 목표 2개 간격 10→16, 링-이름 간격 확대
- 미리보기 하니스도 여백 제거를 반영해 실제 렌더링과 일치
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013yKDMhuF39GVYy3FMcGHh7
- AppGroup.defaults를 단일 인스턴스(static let)로 변경: 접근마다 새
UserDefaults를 만들어 @AppStorage(store:) 관찰이 끊기던 문제 수정
→ 설정에서 테마를 바꾸면 재시작 없이 즉시 적용됨
- 위젯 containerBackground에 강제 컬러 스킴을 직접 지정: 시스템이
배경을 위젯 환경으로 그려 라이트/다크 고정·앱 테마 일치가 실제
위젯에서 무시되던 문제 수정
- 테마 변경 시 위젯 타임라인 갱신 (앱 테마와 일치 옵션 즉시 반영)
- 리퀴드 글라스 실구현: 머티리얼+하이라이트 배경(GlassWidgetBackground),
유리 테두리 셀(WidgetCellBackground), 색이 비치는 틴트 셀
(WidgetTintedCellBackground, 행동 실행 위젯 적용)
- 검증 인자 -themeAutoToggle YES 추가 (3초 후 테마 반전)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013yKDMhuF39GVYy3FMcGHh7
- 홈 위젯 5종(행동 실행/목표 진행률/다짐 진행률/다짐 현황/통계) 설정에
'위젯 테마' 옵션 추가
- 앱 테마와 일치: 앱의 라이트/다크 설정을 따름 (테마 키를 App Group으로 이관해
위젯이 읽을 수 있게 함)
- 라이트/다크 고정: 컬러 스킴 강제 + 해당 모드 팔레트
- 리퀴드 글라스: 반투명 머티리얼 배경 + 표면 셀도 머티리얼로 변형해
유리 질감 위에서 가독성 유지
- DEBUG 미리보기가 테마를 재현하도록 개선 (-widgetTheme light|dark|glass,
글라스는 그라데이션 배경 위에 렌더링)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013yKDMhuF39GVYy3FMcGHh7