// // WorkoutView.swift // Keging // // 운동 진행 화면 — 국면 원이 수축 때 줄고 이완 때 커진다. 중단 시 이 세트는 기록 없음. // import SwiftUI struct WorkoutView: View { @EnvironmentObject private var engine: KegelEngine @State private var confirmStop = false var body: some View { ZStack { AppTheme.background.ignoresSafeArea() switch engine.state { case let .running(phase, rep, phaseStart, phaseEnd): runningView(phase: phase, rep: rep, phaseStart: phaseStart, phaseEnd: phaseEnd) case let .finished(reps): finishedView(reps: reps) case .idle: Color.clear } } } private func runningView(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date) -> some View { VStack(spacing: 0) { Text("\(rep) / \(engine.config.reps)") .font(.title2.weight(.semibold)) .monospacedDigit() .foregroundStyle(.secondary) .padding(.top, 24) .accessibilityLabel(Text("현재 \(rep)번째, 전체 \(engine.config.reps)회")) Spacer() ZStack { PhaseCircle(phase: phase, phaseStart: phaseStart, phaseEnd: phaseEnd) VStack(spacing: 6) { Text(phase.label) .font(.system(size: 44, weight: .bold)) Text(timerInterval: phaseStart...phaseEnd, countsDown: true) .font(.title2.weight(.medium)) .monospacedDigit() .opacity(0.85) } .foregroundStyle(Color(light: .white, dark: Color(hex: "#0F2018"))) } Spacer() Button { confirmStop = true } label: { Text("중단") .font(.headline) .frame(maxWidth: 160) } .buttonStyle(.bordered) .tint(.red) .padding(.bottom, 30) } .confirmationDialog("운동을 중단할까요?", isPresented: $confirmStop, titleVisibility: .visible) { Button("중단하기", role: .destructive) { engine.stop() } Button("계속하기", role: .cancel) {} } message: { Text("중단하면 이 세트는 기록되지 않아요.") } } private func finishedView(reps: Int) -> some View { VStack(spacing: 18) { Image(systemName: "checkmark.circle.fill") .font(.system(size: 84)) .foregroundStyle(AppTheme.green) Text("완료!") .font(.largeTitle.bold()) Text("\(reps)회를 모두 마쳤어요.") .font(.body) .foregroundStyle(.secondary) Button { engine.acknowledgeFinish() } label: { Text("확인") .font(.headline) .frame(maxWidth: 160) } .buttonStyle(.borderedProminent) .padding(.top, 12) } } } /// 수축이면 오므라들고 이완이면 부풀어 오르는 국면 원 private struct PhaseCircle: View { let phase: KegelPhase let phaseStart: Date let phaseEnd: Date @State private var scale: CGFloat = 1 var body: some View { Circle() .fill( LinearGradient( colors: [AppTheme.green, AppTheme.green.opacity(0.8)], startPoint: .top, endPoint: .bottom ) ) .frame(width: 300, height: 300) .scaleEffect(scale) .shadow(color: AppTheme.green.opacity(0.3), radius: 26, x: 0, y: 10) .onAppear { animate() } .onChange(of: phase) { animate() } } private func animate() { let duration = max(0.3, phaseEnd.timeIntervalSince(phaseStart)) var transaction = Transaction() transaction.disablesAnimations = true withTransaction(transaction) { scale = phase == .contract ? 1.0 : 0.62 } withAnimation(.easeInOut(duration: duration)) { scale = phase == .contract ? 0.62 : 1.0 } } }