// // KegelEngine.swift // Keging // // 타이머 상태 기계 — iOS·워치 공용. 국면 전환마다 onPhaseChange(진동·Live Activity), // 종료 시 onSessionEnd(완주 여부 + 완주 기록). 중단하면 기록하지 않는다. // import Foundation import Combine nonisolated enum KegelPhase: String, Codable, Hashable { case prepare, contract, relax var label: String { switch self { case .prepare: String(localized: "준비") case .contract: String(localized: "수축") case .relax: String(localized: "이완") } } var symbolName: String { switch self { case .prepare: "timer" case .contract: "arrow.down.right.and.arrow.up.left" case .relax: "arrow.up.left.and.arrow.down.right" } } } @MainActor final class KegelEngine: ObservableObject { static let shared = KegelEngine() enum State: Equatable { case idle case running(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date) case finished(reps: Int) } @Published private(set) var state: State = .idle private(set) var config = WorkoutConfig() private(set) var startedAt = Date() private var timer: Timer? /// 국면 진입마다 호출 (phase, rep, phaseEnd) var onPhaseChange: ((KegelPhase, Int, Date) -> Void)? /// 세션 종료 (completed, 완주 시 저장된 기록) var onSessionEnd: ((Bool, SessionRecord?) -> Void)? var isRunning: Bool { if case .running = state { true } else { false } } private init() {} func start(config: WorkoutConfig) { guard !isRunning else { return } self.config = config startedAt = Date() if config.prepSeconds > 0 { enterPhase(.prepare, rep: 1) } else { enterPhase(.contract, rep: 1) } } /// 중단 — 이 세트는 아예 안 한 것으로 (기록 없음) func stop() { guard isRunning else { return } timer?.invalidate() timer = nil state = .idle onSessionEnd?(false, nil) } /// 완료 화면 확인 후 대기 상태 복귀 func acknowledgeFinish() { if case .finished = state { state = .idle } } private func enterPhase(_ phase: KegelPhase, rep: Int) { let seconds = switch phase { case .prepare: config.prepSeconds case .contract: config.contractSeconds case .relax: config.relaxSeconds } // 기록·건강의 시작 시각은 준비를 뺀 첫 수축 기준 if phase == .contract && rep == 1 { startedAt = Date() } let now = Date() let end = now.addingTimeInterval(Double(max(1, seconds))) state = .running(phase: phase, rep: rep, phaseStart: now, phaseEnd: end) onPhaseChange?(phase, rep, end) timer?.invalidate() timer = Timer.scheduledTimer(withTimeInterval: Double(max(1, seconds)), repeats: false) { [weak self] _ in guard let self else { return } Task { @MainActor in self.advance(from: phase, rep: rep) } } } private func advance(from phase: KegelPhase, rep: Int) { guard case .running = state else { return } switch phase { case .prepare: enterPhase(.contract, rep: 1) case .contract: enterPhase(.relax, rep: rep) case .relax: if rep < config.reps { enterPhase(.contract, rep: rep + 1) } else { complete() } } } private func complete() { timer?.invalidate() timer = nil state = .finished(reps: config.reps) let record = SessionRecord( startedAt: startedAt, reps: config.reps, contractSeconds: config.contractSeconds, relaxSeconds: config.relaxSeconds ) RecordStore.shared.append(record) onSessionEnd?(true, record) } }