// // WorkoutView.swift // Keging // // 운동 진행 화면 — 국면 원이 수축 때 줄고 이완 때 커진다. 중단 시 이 세트는 기록 없음. // import SwiftUI struct WorkoutView: View { @EnvironmentObject private var engine: KegelEngine @State private var confirmStop = false var body: some View { ZStack { AppTheme.background.ignoresSafeArea() switch engine.state { case let .running(phase, rep, phaseStart, phaseEnd): runningView(phase: phase, rep: rep, phaseStart: phaseStart, phaseEnd: phaseEnd) case let .finished(reps): finishedView(reps: reps) case .idle: Color.clear } } .onAppear { #if DEBUG if CommandLine.arguments.contains("-confirmStop") { confirmStop = true } #endif } } private func runningView(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date) -> some View { let phaseColor = Self.color(for: phase) let progress = phase == .prepare ? 0 : (Double(rep - 1) + (phase == .relax ? 0.5 : 0)) / Double(max(1, engine.config.reps)) return VStack(spacing: 0) { HStack(alignment: .firstTextBaseline, spacing: 5) { Text(verbatim: "\(rep)") .font(.system(size: 46, weight: .bold)) .monospacedDigit() .foregroundStyle(phaseColor) .contentTransition(.numericText()) .animation(.snappy, value: rep) Text(verbatim: "/ \(engine.config.reps)") .font(.title3.weight(.semibold)) .monospacedDigit() .foregroundStyle(.secondary) } .padding(.top, 16) .accessibilityElement(children: .ignore) .accessibilityLabel(Text("현재 \(rep)번째, 전체 \(engine.config.reps)회")) Spacer() ZStack { // 세트 진행 링 — 국면 색으로 채워진다 Circle() .stroke(AppTheme.surface, lineWidth: 10) .frame(width: 344, height: 344) Circle() .trim(from: 0, to: progress) .stroke(phaseColor.opacity(0.85), style: StrokeStyle(lineWidth: 10, lineCap: .round)) .rotationEffect(.degrees(-90)) .frame(width: 344, height: 344) .animation(.easeInOut(duration: 0.5), value: progress) PhaseCircle(phase: phase, phaseStart: phaseStart, phaseEnd: phaseEnd) VStack(spacing: 6) { Text(phase.label) .font(.system(size: 44, weight: .bold)) Text(timerInterval: phaseStart...phaseEnd, countsDown: true) .font(.title2.weight(.medium)) .monospacedDigit() .opacity(0.85) } .foregroundStyle(Self.textColor(for: phase)) } Spacer() // 중단 확인 — 버튼 자리에서 바로 펼쳐지는 인라인 방식 (하단 시트가 뚝 떨어져 보이던 문제 해소) Group { if confirmStop { VStack(spacing: 12) { Text("중단하면 이 세트는 기록되지 않아요.") .font(.footnote) .foregroundStyle(.secondary) HStack(spacing: 12) { Button { withAnimation(.snappy) { confirmStop = false } } label: { Text("계속하기") .font(.headline) .frame(maxWidth: .infinity) } .buttonStyle(.borderedProminent) Button(role: .destructive) { engine.stop() } label: { Text("중단하기") .font(.headline) .frame(maxWidth: .infinity) } .buttonStyle(.bordered) .tint(.red) } } .padding(.horizontal, 24) .transition(.scale(scale: 0.9).combined(with: .opacity)) } else { Button { withAnimation(.snappy) { confirmStop = true } } label: { Text("중단") .font(.headline) .frame(maxWidth: 160) } .buttonStyle(.bordered) .tint(.red) .transition(.scale(scale: 0.9).combined(with: .opacity)) } } .padding(.bottom, 30) } } /// 준비=차분한 회그린, 수축=그린, 이완=앰버 static func color(for phase: KegelPhase) -> Color { switch phase { case .prepare: Color(light: Color(hex: "#7C8A81"), dark: Color(hex: "#5E6B64")) case .contract: AppTheme.green case .relax: AppTheme.yellow } } static func textColor(for phase: KegelPhase) -> Color { switch phase { case .prepare: Color(light: .white, dark: Color(hex: "#10140F")) case .contract: Color(light: .white, dark: Color(hex: "#0F2018")) case .relax: Color(hex: "#33260A") } } private func finishedView(reps: Int) -> some View { VStack(spacing: 18) { Image(systemName: "checkmark.circle.fill") .font(.system(size: 84)) .foregroundStyle(AppTheme.green) Text("완료!") .font(.largeTitle.bold()) Text("\(reps)회를 모두 마쳤어요.") .font(.body) .foregroundStyle(.secondary) Button { engine.acknowledgeFinish() } label: { Text("확인") .font(.headline) .frame(maxWidth: 160) } .buttonStyle(.borderedProminent) .padding(.top, 12) } } } /// 수축이면 오므라들고 이완이면 부풀어 오르는 국면 원 — 색도 국면 따라(수축 그린·이완 앰버) private struct PhaseCircle: View { let phase: KegelPhase let phaseStart: Date let phaseEnd: Date @State private var scale: CGFloat = 1 private var color: Color { WorkoutView.color(for: phase) } var body: some View { Circle() .fill( LinearGradient( colors: [color, color.opacity(0.8)], startPoint: .top, endPoint: .bottom ) ) .frame(width: 300, height: 300) .scaleEffect(scale) .shadow(color: color.opacity(0.3), radius: 26, x: 0, y: 10) .animation(.easeInOut(duration: 0.4), value: phase) .onAppear { animate() } .onChange(of: phase) { animate() } } private func animate() { let duration = max(0.3, phaseEnd.timeIntervalSince(phaseStart)) // 준비: 작게 → 천천히 부풀며 첫 수축(가득 찬 원에서 오므리기)에 이어짐 let (from, to): (CGFloat, CGFloat) = switch phase { case .prepare: (0.62, 1.0) case .contract: (1.0, 0.62) case .relax: (0.62, 1.0) } var transaction = Transaction() transaction.disablesAnimations = true withTransaction(transaction) { scale = from } withAnimation(.easeInOut(duration: duration)) { scale = to } } }