// // KegelEngine.swift // Keging // // 타이머 상태 기계 — iOS·워치 공용. 국면 전환마다 onPhaseChange(진동·Live Activity), // 종료 시 onSessionEnd(완주 여부 + 완주 기록). 중단하면 기록하지 않는다. // import Foundation import Combine nonisolated enum KegelPhase: String, Codable, Hashable { case prepare, contract, relax var label: String { switch self { case .prepare: String(localized: "준비") case .contract: String(localized: "수축") case .relax: String(localized: "이완") } } var symbolName: String { switch self { case .prepare: "timer" case .contract: "arrow.down.right.and.arrow.up.left" case .relax: "arrow.up.left.and.arrow.down.right" } } } @MainActor final class KegelEngine: ObservableObject { static let shared = KegelEngine() enum State: Equatable { case idle case running(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date) case finished(reps: Int) } @Published private(set) var state: State = .idle private(set) var config = WorkoutConfig() /// 기록·건강의 시작 시각 — 준비를 뺀 첫 수축 시각 (스케줄상 확정값) private(set) var startedAt = Date() /// 시작 버튼을 누른 시각 — 모든 국면은 이 시각 기준 벽시계로 계산한다 /// (백그라운드 정지 후 복귀해도 재동기화로 정확한 국면에 착지) private var sessionStart = Date() private var timer: Timer? /// 국면 진입마다 호출 (phase, rep, phaseEnd) var onPhaseChange: ((KegelPhase, Int, Date) -> Void)? /// 세션 종료 (completed, 완주 시 저장된 기록) var onSessionEnd: ((Bool, SessionRecord?) -> Void)? var isRunning: Bool { if case .running = state { true } else { false } } private init() {} func start(config: WorkoutConfig) { guard !isRunning else { return } self.config = config sessionStart = Date() startedAt = sessionStart.addingTimeInterval(Double(config.prepSeconds)) applyTarget(computeTarget(at: Date())) } /// 포그라운드 복귀 등에서 호출 — 벽시계 기준 현재 국면으로 재정렬. /// 국면이 실제로 바뀌었을 때만 onPhaseChange(진동·Live Activity)가 나간다 func resyncAfterWake() { guard case .running = state else { return } applyTarget(computeTarget(at: Date())) } /// 중단 — 이 세트는 아예 안 한 것으로 (기록 없음) func stop() { guard isRunning else { return } timer?.invalidate() timer = nil state = .idle onSessionEnd?(false, nil) } /// 완료 화면 확인 후 대기 상태 복귀 func acknowledgeFinish() { if case .finished = state { state = .idle } } private enum Target { case finished case running(KegelPhase, Int, Date, Date) } /// 벽시계 기준 지금 있어야 할 국면 — 세션 전체가 sessionStart로부터 결정적 private func computeTarget(at now: Date) -> Target { let prep = Double(config.prepSeconds) let contract = Double(max(1, config.contractSeconds)) let relax = Double(max(1, config.relaxSeconds)) let cycle = contract + relax let elapsed = now.timeIntervalSince(sessionStart) if elapsed < prep { return .running(.prepare, 1, sessionStart, sessionStart.addingTimeInterval(prep)) } let exercised = elapsed - prep let repIndex = Int(exercised / cycle) // 0부터 guard repIndex < config.reps else { return .finished } let repStart = sessionStart.addingTimeInterval(prep + Double(repIndex) * cycle) if exercised - Double(repIndex) * cycle < contract { return .running(.contract, repIndex + 1, repStart, repStart.addingTimeInterval(contract)) } return .running(.relax, repIndex + 1, repStart.addingTimeInterval(contract), repStart.addingTimeInterval(cycle)) } private func applyTarget(_ target: Target) { switch target { case .finished: complete() case let .running(phase, rep, phaseStart, phaseEnd): let changed: Bool = { guard case let .running(currentPhase, currentRep, _, _) = state else { return true } return currentPhase != phase || currentRep != rep }() state = .running(phase: phase, rep: rep, phaseStart: phaseStart, phaseEnd: phaseEnd) if changed { onPhaseChange?(phase, rep, phaseEnd) } scheduleTick(at: phaseEnd) } } private func scheduleTick(at date: Date) { timer?.invalidate() let interval = max(0.05, date.timeIntervalSinceNow + 0.02) timer = Timer.scheduledTimer(withTimeInterval: interval, repeats: false) { [weak self] _ in guard let self else { return } Task { @MainActor in guard case .running = self.state else { return } self.applyTarget(self.computeTarget(at: Date())) } } } private func complete() { timer?.invalidate() timer = nil state = .finished(reps: config.reps) let record = SessionRecord( startedAt: startedAt, reps: config.reps, contractSeconds: config.contractSeconds, relaxSeconds: config.relaxSeconds ) RecordStore.shared.append(record) onSessionEnd?(true, record) } }