mycode/myApp/Keging/IOS/WorkoutView.swift
songyc macbook eba01b570f fix(keging): 실기기 2차 피드백 — 중단 UI 인라인화·통계 위로 스와이프·진동 3종 Core Haptics 재설계
① 중단 확인: 하단 시트(confirmationDialog) → 버튼 자리에서 펼쳐지는 인라인 확인
   (안내 문구 + 계속하기(그린)/중단하기(레드), scale+opacity 전환)
② 통계: 아래→위 스와이프로 반전, 하단 중앙 손잡이(위 화살표+캡슐), 통통 튀는 스프링
   (dampingFraction 0.62), 통계 상단에 닫기 손잡이 추가, 닫기=아래로 스와이프
③ 진동 3종(기본·톡톡·지이이잉)으로 재설계 — 체이닝 간격도 길다는 피드백:
   - iOS 포그라운드: Core Haptics 정밀 재생(Shared/HapticEnginePlayer) — 기본 0.25s,
     톡톡 0.14s×2 시작 간격 0.28s(요구 0.5s 미만), 지이이잉 1.2s 연속, 세기 1.0
   - iOS 백그라운드 폴백: 시스템 바이브 완료 체이닝(1방/2방/3방 즉시 잇기)
   - 워치: watchOS SDK에 CoreHaptics 부재(실측) — 강한 시스템 햅틱 매핑
     (기본=.notification, 톡톡=.directionUp, 지이이잉=.retry — 내장이라 간격 뭉개짐 없음)
   - 구버전 저장 패턴 자동 이관, 기본값 수축=지이이잉·이완=기본
- 신규 QA 인자 -confirmStop, 도움말 문구·번역(en/ja) 갱신, stale 정리(카탈로그 0/0)
- 검증: Debug·Release·워치 빌드 그린, 화면 QA(메인 하단 손잡이·통계 시트·중단 인라인 레드)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UPmp29DQHY6Ahfss5SRopT
2026-08-30 09:39:37 +09:00

208 lines
7.9 KiB
Swift

//
// WorkoutView.swift
// Keging
//
// . .
//
import SwiftUI
struct WorkoutView: View {
@EnvironmentObject private var engine: KegelEngine
@State private var confirmStop = false
var body: some View {
ZStack {
AppTheme.background.ignoresSafeArea()
switch engine.state {
case let .running(phase, rep, phaseStart, phaseEnd):
runningView(phase: phase, rep: rep, phaseStart: phaseStart, phaseEnd: phaseEnd)
case let .finished(reps):
finishedView(reps: reps)
case .idle:
Color.clear
}
}
.onAppear {
#if DEBUG
if CommandLine.arguments.contains("-confirmStop") { confirmStop = true }
#endif
}
}
private func runningView(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date) -> some View {
let phaseColor = Self.color(for: phase)
let progress = phase == .prepare
? 0
: (Double(rep - 1) + (phase == .relax ? 0.5 : 0)) / Double(max(1, engine.config.reps))
return VStack(spacing: 0) {
HStack(alignment: .firstTextBaseline, spacing: 5) {
Text(verbatim: "\(rep)")
.font(.system(size: 46, weight: .bold))
.monospacedDigit()
.foregroundStyle(phaseColor)
.contentTransition(.numericText())
.animation(.snappy, value: rep)
Text(verbatim: "/ \(engine.config.reps)")
.font(.title3.weight(.semibold))
.monospacedDigit()
.foregroundStyle(.secondary)
}
.padding(.top, 16)
.accessibilityElement(children: .ignore)
.accessibilityLabel(Text("현재 \(rep)번째, 전체 \(engine.config.reps)"))
Spacer()
ZStack {
//
Circle()
.stroke(AppTheme.surface, lineWidth: 10)
.frame(width: 344, height: 344)
Circle()
.trim(from: 0, to: progress)
.stroke(phaseColor.opacity(0.85), style: StrokeStyle(lineWidth: 10, lineCap: .round))
.rotationEffect(.degrees(-90))
.frame(width: 344, height: 344)
.animation(.easeInOut(duration: 0.5), value: progress)
PhaseCircle(phase: phase, phaseStart: phaseStart, phaseEnd: phaseEnd)
VStack(spacing: 6) {
Text(phase.label)
.font(.system(size: 44, weight: .bold))
Text(timerInterval: phaseStart...phaseEnd, countsDown: true)
.font(.title2.weight(.medium))
.monospacedDigit()
.opacity(0.85)
}
.foregroundStyle(Self.textColor(for: phase))
}
Spacer()
// ( )
Group {
if confirmStop {
VStack(spacing: 12) {
Text("중단하면 이 세트는 기록되지 않아요.")
.font(.footnote)
.foregroundStyle(.secondary)
HStack(spacing: 12) {
Button {
withAnimation(.snappy) { confirmStop = false }
} label: {
Text("계속하기")
.font(.headline)
.frame(maxWidth: .infinity)
}
.buttonStyle(.borderedProminent)
Button(role: .destructive) {
engine.stop()
} label: {
Text("중단하기")
.font(.headline)
.frame(maxWidth: .infinity)
}
.buttonStyle(.bordered)
.tint(.red)
}
}
.padding(.horizontal, 24)
.transition(.scale(scale: 0.9).combined(with: .opacity))
} else {
Button {
withAnimation(.snappy) { confirmStop = true }
} label: {
Text("중단")
.font(.headline)
.frame(maxWidth: 160)
}
.buttonStyle(.bordered)
.tint(.red)
.transition(.scale(scale: 0.9).combined(with: .opacity))
}
}
.padding(.bottom, 30)
}
}
/// = , =, =
static func color(for phase: KegelPhase) -> Color {
switch phase {
case .prepare: Color(light: Color(hex: "#7C8A81"), dark: Color(hex: "#5E6B64"))
case .contract: AppTheme.green
case .relax: AppTheme.yellow
}
}
static func textColor(for phase: KegelPhase) -> Color {
switch phase {
case .prepare: Color(light: .white, dark: Color(hex: "#10140F"))
case .contract: Color(light: .white, dark: Color(hex: "#0F2018"))
case .relax: Color(hex: "#33260A")
}
}
private func finishedView(reps: Int) -> some View {
VStack(spacing: 18) {
Image(systemName: "checkmark.circle.fill")
.font(.system(size: 84))
.foregroundStyle(AppTheme.green)
Text("완료!")
.font(.largeTitle.bold())
Text("\(reps)회를 모두 마쳤어요.")
.font(.body)
.foregroundStyle(.secondary)
Button {
engine.acknowledgeFinish()
} label: {
Text("확인")
.font(.headline)
.frame(maxWidth: 160)
}
.buttonStyle(.borderedProminent)
.padding(.top, 12)
}
}
}
/// ( · )
private struct PhaseCircle: View {
let phase: KegelPhase
let phaseStart: Date
let phaseEnd: Date
@State private var scale: CGFloat = 1
private var color: Color { WorkoutView.color(for: phase) }
var body: some View {
Circle()
.fill(
LinearGradient(
colors: [color, color.opacity(0.8)],
startPoint: .top, endPoint: .bottom
)
)
.frame(width: 300, height: 300)
.scaleEffect(scale)
.shadow(color: color.opacity(0.3), radius: 26, x: 0, y: 10)
.animation(.easeInOut(duration: 0.4), value: phase)
.onAppear { animate() }
.onChange(of: phase) { animate() }
}
private func animate() {
let duration = max(0.3, phaseEnd.timeIntervalSince(phaseStart))
// : ( )
let (from, to): (CGFloat, CGFloat) = switch phase {
case .prepare: (0.62, 1.0)
case .contract: (1.0, 0.62)
case .relax: (0.62, 1.0)
}
var transaction = Transaction()
transaction.disablesAnimations = true
withTransaction(transaction) { scale = from }
withAnimation(.easeInOut(duration: duration)) { scale = to }
}
}