mycode/myApp/Keging/IOS/WorkoutView.swift
songyc macbook 43448b35f3 feat(keging): 1.0 전 기능 구현 — iOS 타이머·진동 패턴·통계·다이나믹 아일랜드·단축어·워치 앱
- 세트 엔진(수축→이완×횟수, 중단=미기록) iOS·워치 공용, 완주만 records.json 저장
- 첫 화면 시작 버튼 + 세팅(시간·횟수·진동 패턴)/설정(테마) 시트, 아래 스와이프 통계
- 통계: 하루(시간대별)/주간/월간 꺾은선, 달력 기준↔롤링(지난 7일·30일) 전환
- Live Activity(수축/이완·n/총·카운트다운), 백그라운드 무음 오디오로 타이머·진동 유지
- 단축어 '케겔 운동 시작', 워치 앱(즉시 시작·워치 전용 진동·physical-therapy 세션·기록 폰 병합)
- 하루 다님 팔레트 계승(라이트/다크/시스템), 앱 아이콘 SVG→PNG 등록
- 검증: Debug·Release·워치 빌드 그린, 시뮬 QA 10장(26·18.5·워치 46/40mm), 완주·기록 경로 확인

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UPmp29DQHY6Ahfss5SRopT
2026-08-29 10:08:20 +09:00

131 lines
4.3 KiB
Swift

//
// WorkoutView.swift
// Keging
//
// . .
//
import SwiftUI
struct WorkoutView: View {
@EnvironmentObject private var engine: KegelEngine
@State private var confirmStop = false
var body: some View {
ZStack {
AppTheme.background.ignoresSafeArea()
switch engine.state {
case let .running(phase, rep, phaseStart, phaseEnd):
runningView(phase: phase, rep: rep, phaseStart: phaseStart, phaseEnd: phaseEnd)
case let .finished(reps):
finishedView(reps: reps)
case .idle:
Color.clear
}
}
}
private func runningView(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date) -> some View {
VStack(spacing: 0) {
Text("\(rep) / \(engine.config.reps)")
.font(.title2.weight(.semibold))
.monospacedDigit()
.foregroundStyle(.secondary)
.padding(.top, 24)
.accessibilityLabel("현재 \(rep)번째, 전체 \(engine.config.reps)")
Spacer()
ZStack {
PhaseCircle(phase: phase, phaseStart: phaseStart, phaseEnd: phaseEnd)
VStack(spacing: 6) {
Text(phase.label)
.font(.system(size: 44, weight: .bold))
Text(timerInterval: phaseStart...phaseEnd, countsDown: true)
.font(.title2.weight(.medium))
.monospacedDigit()
.opacity(0.85)
}
.foregroundStyle(Color(light: .white, dark: Color(hex: "#0F2018")))
}
Spacer()
Button {
confirmStop = true
} label: {
Text("중단")
.font(.headline)
.frame(maxWidth: 160)
}
.buttonStyle(.bordered)
.tint(.red)
.padding(.bottom, 30)
}
.confirmationDialog("운동을 중단할까요?", isPresented: $confirmStop, titleVisibility: .visible) {
Button("중단하기", role: .destructive) { engine.stop() }
Button("계속하기", role: .cancel) {}
} message: {
Text("중단하면 이 세트는 기록되지 않아요.")
}
}
private func finishedView(reps: Int) -> some View {
VStack(spacing: 18) {
Image(systemName: "checkmark.circle.fill")
.font(.system(size: 84))
.foregroundStyle(AppTheme.green)
Text("완료!")
.font(.largeTitle.bold())
Text("\(reps)회를 모두 마쳤어요.")
.font(.body)
.foregroundStyle(.secondary)
Button {
engine.acknowledgeFinish()
} label: {
Text("확인")
.font(.headline)
.frame(maxWidth: 160)
}
.buttonStyle(.borderedProminent)
.padding(.top, 12)
}
}
}
///
private struct PhaseCircle: View {
let phase: KegelPhase
let phaseStart: Date
let phaseEnd: Date
@State private var scale: CGFloat = 1
var body: some View {
Circle()
.fill(
LinearGradient(
colors: [AppTheme.green, AppTheme.green.opacity(0.8)],
startPoint: .top, endPoint: .bottom
)
)
.frame(width: 300, height: 300)
.scaleEffect(scale)
.shadow(color: AppTheme.green.opacity(0.3), radius: 26, x: 0, y: 10)
.onAppear { animate() }
.onChange(of: phase) { animate() }
}
private func animate() {
let duration = max(0.3, phaseEnd.timeIntervalSince(phaseStart))
var transaction = Transaction()
transaction.disablesAnimations = true
withTransaction(transaction) {
scale = phase == .contract ? 1.0 : 0.62
}
withAnimation(.easeInOut(duration: duration)) {
scale = phase == .contract ? 0.62 : 1.0
}
}
}