Two independent widget issues, both confined to the widget/intent layer.
The app→widget real-time sync path (IntentStore.refresh + performWrite +
reloadAllTimelines) is intentionally left untouched.
1. Interactive button taps were unreliable ("touch feedback but nothing
changes; works only after several taps"). The run buttons passed a full
AppEntity parameter — RunActionIntent(action: cell.entity). On every tap
WidgetKit re-resolves that AppEntity through ActionEntityQuery.entities(for:),
which opens a brand-new ModelContainer from disk each time. That heavy
entity-resolution round-trip on the tap hot path is the classic cause of
dropped/laggy interactive-widget taps — the write logic itself was already
proven reliable last session. Replaced RunActionIntent's AppEntity parameter
with a plain UUID String (actionID) that deserializes instantly with no
query; perform() looks the action up inside the existing single-context
performWrite path. One tap now fires immediately. RunActionIntent is
widget-only (not a Siri AppShortcut), so this touches no shortcut. Both call
sites (ActionRunCellView, QuestRingActionCellView) updated; the now-unused
ActionCellSnapshot.entity helper removed.
2. Configuration screens were cluttered — every widget exposed action/goal/
quest slots 1–4 regardless of family, so a Small widget's long-press config
listed slots it never renders. Added a parameterSummary to all six
WidgetConfigurationIntents so the config reads as one clean sentence, and
labeled secondary slots with the size that uses them (e.g. "행동 2 (중형·대형)",
"목표 3 (대형)"). WidgetKit can't hide parameters by family, so this makes the
optional slots self-explanatory instead of noise.
Verified: BUILD SUCCEEDED (app + embedded Haru_DanimWidgets.appex); cold launch
with the widget preview renders without crashing. Physical home/lock-screen
button taps still warrant a real-device pass (the simulator can't tap widget
overlays).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013yKDMhuF39GVYy3FMcGHh7
246 lines
8.7 KiB
Swift
246 lines
8.7 KiB
Swift
//
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// LockScreenWidgets.swift
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// Haru_DanimWidgets
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//
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// 잠금화면 위젯 (CLAUDE.md §8.4) — 목표 1개의 달성률/다짐 현황을 간단하게
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// 표시 방식 옵션: 원형 게이지 / 숫자만 / 다짐 점 표시
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//
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import SwiftUI
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import WidgetKit
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import AppIntents
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// MARK: - 설정
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enum LockStyleOption: String, AppEnum {
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case gauge
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case number
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case dots
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static let typeDisplayRepresentation = TypeDisplayRepresentation(name: "표시 방식")
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static let caseDisplayRepresentations: [LockStyleOption: DisplayRepresentation] = [
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.gauge: "원형 게이지",
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.number: "숫자만",
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.dots: "다짐 점 표시",
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]
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}
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struct LockGoalConfigIntent: WidgetConfigurationIntent {
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static let title: LocalizedStringResource = "잠금화면 목표 위젯"
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static let description = IntentDescription("잠금화면에 표시할 목표와 기간, 표시 방식을 선택하세요.")
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@Parameter(title: "목표")
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var goal: GoalEntity?
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@Parameter(title: "달성률 기간", default: .day)
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var span: SpanOption
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@Parameter(title: "표시 방식", default: .gauge)
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var style: LockStyleOption
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static var parameterSummary: some ParameterSummary {
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Summary("목표 달성률을 \(\.$span) 기준 \(\.$style)(으)로 표시") {
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\.$goal
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}
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}
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}
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// MARK: - 타임라인
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struct LockGoalEntry: TimelineEntry {
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let date: Date
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let locked: Bool
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let spanLabel: String
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let style: LockStyleOption
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let goal: GoalSnapshot?
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let ratio: Double
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var isLive: Bool { goal?.quests.contains { $0.isRunning } ?? false }
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}
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struct LockGoalProvider: AppIntentTimelineProvider {
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@MainActor
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static func makeEntry(_ configuration: LockGoalConfigIntent, now: Date = .now) -> LockGoalEntry {
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IntentStore.refresh()
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guard PremiumGate.isUnlocked(.lockScreenWidgets) else {
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return LockGoalEntry(date: now, locked: true, spanLabel: "", style: .gauge, goal: nil, ratio: 0)
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}
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let span = configuration.span.statSpan
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let model = WidgetStore.goal(configuration.goal?.id) ?? WidgetStore.defaultGoals(1).first
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let snapshot = model.map { GoalSnapshot.make(goal: $0, span: span, now: now) }
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return LockGoalEntry(
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date: now,
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locked: false,
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spanLabel: configuration.span.label,
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style: configuration.style,
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goal: snapshot,
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ratio: snapshot?.ratio(for: span) ?? 0
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)
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}
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func placeholder(in context: Context) -> LockGoalEntry {
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let goal = GoalSnapshot.sample
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return LockGoalEntry(date: .now, locked: false, spanLabel: "오늘", style: .gauge, goal: goal, ratio: goal.dayRatio)
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}
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@MainActor
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func snapshot(for configuration: LockGoalConfigIntent, in context: Context) async -> LockGoalEntry {
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Self.makeEntry(configuration)
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}
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@MainActor
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func timeline(for configuration: LockGoalConfigIntent, in context: Context) async -> Timeline<LockGoalEntry> {
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let first = Self.makeEntry(configuration)
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return WidgetRefresh.timeline(first: first, live: first.isLive) { date in
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Self.makeEntry(configuration, now: date)
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}
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}
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}
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// MARK: - 뷰
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struct LockGoalWidgetView: View {
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@Environment(\.widgetFamily) private var envFamily
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/// 앱 내 DEBUG 미리보기에서 패밀리를 강제할 때 사용
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var previewFamily: WidgetFamily? = nil
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private var family: WidgetFamily { previewFamily ?? envFamily }
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let entry: LockGoalEntry
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var body: some View {
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Group {
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if entry.locked {
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switch family {
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case .accessoryInline:
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Text("하루 다님 · 프리미엄 기능")
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default:
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VStack(spacing: 2) {
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Image(systemName: "crown.fill")
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.widgetAccentable()
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Text("프리미엄")
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.font(.caption2)
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}
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}
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} else if let goal = entry.goal {
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switch family {
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case .accessoryInline:
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// 한 줄: 아이콘 + 목표명 + %
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Text("\(goal.title) \(Format.percent(entry.ratio))")
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case .accessoryRectangular:
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rectangularView(goal)
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default:
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circularView(goal)
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}
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} else {
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switch family {
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case .accessoryInline:
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Text("하루 다님 · 목표 없음")
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default:
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VStack(spacing: 2) {
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Image(systemName: "flag.checkered")
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Text("목표 없음")
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.font(.caption2)
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}
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}
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}
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}
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.containerBackground(.clear, for: .widget)
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}
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/// 잠금화면(비브런트/악센트 렌더링)에서는 시스템이 색을 덮어쓰므로
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/// 배경은 시스템 표준(AccessoryWidgetBackground)만 쓰고,
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/// 텍스트는 .primary + 강조 요소는 .widgetAccentable()로 렌더링을 맡긴다
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@ViewBuilder
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private func circularView(_ goal: GoalSnapshot) -> some View {
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switch entry.style {
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case .gauge:
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Gauge(value: min(max(entry.ratio, 0), 1)) {
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Image(systemName: goal.symbolName)
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.widgetAccentable()
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} currentValueLabel: {
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Text("\(Int((entry.ratio * 100).rounded()))")
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.font(.system(size: 14, weight: .bold).monospacedDigit())
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.foregroundStyle(.primary)
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}
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.gaugeStyle(.accessoryCircular)
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case .number:
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ZStack {
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AccessoryWidgetBackground()
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VStack(spacing: 0) {
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Text("\(Int((entry.ratio * 100).rounded()))%")
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.font(.system(size: 16, weight: .bold).monospacedDigit())
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.foregroundStyle(.primary)
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.widgetAccentable()
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Text(entry.spanLabel)
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.font(.system(size: 9))
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.foregroundStyle(.secondary)
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}
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}
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case .dots:
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// 다짐 달성 여부를 점으로 (최대 6개)
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ZStack {
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AccessoryWidgetBackground()
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VStack(spacing: 3) {
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Image(systemName: goal.symbolName)
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.font(.system(size: 12, weight: .semibold))
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.widgetAccentable()
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questDots(goal, size: 6)
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}
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}
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}
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}
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private func rectangularView(_ goal: GoalSnapshot) -> some View {
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VStack(alignment: .leading, spacing: 2) {
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HStack(spacing: 4) {
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Image(systemName: goal.symbolName)
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.font(.system(size: 11, weight: .semibold))
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Text(goal.title)
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.font(.caption.weight(.semibold))
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.lineLimit(1)
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}
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.foregroundStyle(.primary)
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.widgetAccentable()
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Gauge(value: min(max(entry.ratio, 0), 1)) { EmptyView() }
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.gaugeStyle(.accessoryLinearCapacity)
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HStack {
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Text("\(entry.spanLabel) \(Format.percent(entry.ratio))")
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.font(.caption2)
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.foregroundStyle(.secondary)
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Spacer()
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if !goal.quests.isEmpty {
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questDots(goal, size: 5)
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}
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}
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}
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}
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/// 다짐 달성 여부 점 표시 (달성 = 채움)
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private func questDots(_ goal: GoalSnapshot, size: CGFloat) -> some View {
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HStack(spacing: 3) {
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ForEach(goal.quests.prefix(6)) { quest in
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Circle()
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.strokeBorder(.primary, lineWidth: 1)
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.background(Circle().fill(quest.isAchieved ? AnyShapeStyle(.primary) : AnyShapeStyle(.clear)))
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.frame(width: size, height: size)
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}
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}
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}
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}
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// MARK: - 위젯 정의
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struct LockGoalWidget: Widget {
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var body: some WidgetConfiguration {
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AppIntentConfiguration(
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kind: "HaruLockGoalWidget",
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intent: LockGoalConfigIntent.self,
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provider: LockGoalProvider()
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) { entry in
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LockGoalWidgetView(entry: entry)
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}
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.configurationDisplayName("목표 달성률 (잠금화면)")
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.description("잠금화면에서 목표 달성률과 다짐 현황을 확인해요. (프리미엄)")
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.supportedFamilies([.accessoryCircular, .accessoryRectangular, .accessoryInline])
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}
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}
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