mycode/myApp/Keging/Shared/KegelEngine.swift
songyc macbook 8f634c83f4 fix(keging): 실기기 3차 피드백 6건 — DI 멈춤 근본 원인(햅틱 엔진 세션 충돌) 제거·워치 세팅 pull 동기화·완료 진동·하루 타임라인·칼로리 정합
- CHHapticEngine을 공유 AVAudioSession에 부착(기본 생성 시 독자 오디오 정책이
  백그라운드 무음 루프를 끊던 것이 DI 멈춤 원인) + 오디오 키퍼 하드닝(루트 변경·
  미디어 서버 리셋·ensureAlive) + 운동 중 2초 하트비트(오디오·엔진·LA 자가 치유)
- Live Activity: 실제 phaseStart 사용·동일 상태 no-op·staleDate 8초·isStale 흐림
- 워치 세팅 동기화 3중화: 변경 push + reachability 재푸시 + 워치 앱 열릴 때 sendMessage pull
- 완주 진동 신설: 폰 2.4초 연속(백그라운드 6방 체인, 오디오 정지 4초 지연), 워치 retry×2+success
- 통계 하루 탭 맨 위 '오늘의 타임라인'(24시간 축 점 그래프, 시각 라벨·지금 룰)
- 폰 칼로리 공식을 애플워치 '기타' 운동 규칙(빠르게 걷기 상당)에 정합: MET 4.0+강도×0.15
- 도움말 4건 갱신·en/ja 번역·CFBundleName 보충, CLAUDE.md 현행화

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UPmp29DQHY6Ahfss5SRopT
2026-09-02 14:30:08 +09:00

155 lines
5.5 KiB
Swift

//
// KegelEngine.swift
// Keging
//
// iOS· . onPhaseChange(·Live Activity),
// onSessionEnd( + ). .
//
import Foundation
import Combine
nonisolated enum KegelPhase: String, Codable, Hashable {
case prepare, contract, relax
var label: String {
switch self {
case .prepare: String(localized: "준비")
case .contract: String(localized: "수축")
case .relax: String(localized: "이완")
}
}
var symbolName: String {
switch self {
case .prepare: "timer"
case .contract: "arrow.down.right.and.arrow.up.left"
case .relax: "arrow.up.left.and.arrow.down.right"
}
}
}
@MainActor
final class KegelEngine: ObservableObject {
static let shared = KegelEngine()
enum State: Equatable {
case idle
case running(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date)
case finished(reps: Int)
}
@Published private(set) var state: State = .idle
private(set) var config = WorkoutConfig()
/// · ( )
private(set) var startedAt = Date()
///
/// ( )
private var sessionStart = Date()
private var timer: Timer?
/// (phase, rep, phaseStart, phaseEnd)
var onPhaseChange: ((KegelPhase, Int, Date, Date) -> Void)?
/// (completed, )
var onSessionEnd: ((Bool, SessionRecord?) -> Void)?
var isRunning: Bool { if case .running = state { true } else { false } }
private init() {}
func start(config: WorkoutConfig) {
guard !isRunning else { return }
self.config = config
sessionStart = Date()
startedAt = sessionStart.addingTimeInterval(Double(config.prepSeconds))
applyTarget(computeTarget(at: Date()))
}
/// .
/// onPhaseChange(·Live Activity)
func resyncAfterWake() {
guard case .running = state else { return }
applyTarget(computeTarget(at: Date()))
}
/// ( )
func stop() {
guard isRunning else { return }
timer?.invalidate()
timer = nil
state = .idle
onSessionEnd?(false, nil)
}
///
func acknowledgeFinish() {
if case .finished = state { state = .idle }
}
private enum Target {
case finished
case running(KegelPhase, Int, Date, Date)
}
/// sessionStart
private func computeTarget(at now: Date) -> Target {
let prep = Double(config.prepSeconds)
let contract = Double(max(1, config.contractSeconds))
let relax = Double(max(1, config.relaxSeconds))
let cycle = contract + relax
let elapsed = now.timeIntervalSince(sessionStart)
if elapsed < prep {
return .running(.prepare, 1, sessionStart, sessionStart.addingTimeInterval(prep))
}
let exercised = elapsed - prep
let repIndex = Int(exercised / cycle) // 0
guard repIndex < config.reps else { return .finished }
let repStart = sessionStart.addingTimeInterval(prep + Double(repIndex) * cycle)
if exercised - Double(repIndex) * cycle < contract {
return .running(.contract, repIndex + 1, repStart, repStart.addingTimeInterval(contract))
}
return .running(.relax, repIndex + 1, repStart.addingTimeInterval(contract), repStart.addingTimeInterval(cycle))
}
private func applyTarget(_ target: Target) {
switch target {
case .finished:
complete()
case let .running(phase, rep, phaseStart, phaseEnd):
let changed: Bool = {
guard case let .running(currentPhase, currentRep, _, _) = state else { return true }
return currentPhase != phase || currentRep != rep
}()
state = .running(phase: phase, rep: rep, phaseStart: phaseStart, phaseEnd: phaseEnd)
if changed { onPhaseChange?(phase, rep, phaseStart, phaseEnd) }
scheduleTick(at: phaseEnd)
}
}
private func scheduleTick(at date: Date) {
timer?.invalidate()
let interval = max(0.05, date.timeIntervalSinceNow + 0.02)
timer = Timer.scheduledTimer(withTimeInterval: interval, repeats: false) { [weak self] _ in
guard let self else { return }
Task { @MainActor in
guard case .running = self.state else { return }
self.applyTarget(self.computeTarget(at: Date()))
}
}
}
private func complete() {
timer?.invalidate()
timer = nil
state = .finished(reps: config.reps)
let record = SessionRecord(
startedAt: startedAt,
reps: config.reps,
contractSeconds: config.contractSeconds,
relaxSeconds: config.relaxSeconds
)
RecordStore.shared.append(record)
onSessionEnd?(true, record)
}
}