mycode/myApp/Keging/IOS/WorkoutView.swift
songyc macbook 9c9df03571 polish(keging): 메인·운동 화면 그래픽 강화 + 도움말 취소선(마크다운 ~) 수정
- 메인: 텍스트 한 줄 요약 → 수축·이완·횟수 카드 3장(아이콘+큰 숫자, 탭=세팅)
- 운동 화면: 국면 색 전환(수축=그린·이완=앰버, 카운터 색 연동) + 세트 진행 링 +
  큰 현재 횟수 카운터(numericText 전환)
- 도움말 취소선 원인 = SwiftUI Text 마크다운의 ~쌍 해석 — 사용자 문구의 ASCII ~를
  전각 ~로 전면 교체(4곳), CLAUDE.md에 금지 규칙 기록
- 신규 QA 인자 -noHealth(권한 시트가 캡처 가리는 것 방지)
- 검증: Debug·Release 빌드 그린, 화면 QA(메인 카드·수축/이완 국면·도움말), 카탈로그 0/0

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UPmp29DQHY6Ahfss5SRopT
2026-08-29 20:49:30 +09:00

157 lines
5.7 KiB
Swift

//
// WorkoutView.swift
// Keging
//
// . .
//
import SwiftUI
struct WorkoutView: View {
@EnvironmentObject private var engine: KegelEngine
@State private var confirmStop = false
var body: some View {
ZStack {
AppTheme.background.ignoresSafeArea()
switch engine.state {
case let .running(phase, rep, phaseStart, phaseEnd):
runningView(phase: phase, rep: rep, phaseStart: phaseStart, phaseEnd: phaseEnd)
case let .finished(reps):
finishedView(reps: reps)
case .idle:
Color.clear
}
}
}
private func runningView(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date) -> some View {
let phaseColor = phase == .contract ? AppTheme.green : AppTheme.yellow
let progress = (Double(rep - 1) + (phase == .relax ? 0.5 : 0)) / Double(max(1, engine.config.reps))
return VStack(spacing: 0) {
HStack(alignment: .firstTextBaseline, spacing: 5) {
Text(verbatim: "\(rep)")
.font(.system(size: 46, weight: .bold))
.monospacedDigit()
.foregroundStyle(phaseColor)
.contentTransition(.numericText())
.animation(.snappy, value: rep)
Text(verbatim: "/ \(engine.config.reps)")
.font(.title3.weight(.semibold))
.monospacedDigit()
.foregroundStyle(.secondary)
}
.padding(.top, 16)
.accessibilityElement(children: .ignore)
.accessibilityLabel(Text("현재 \(rep)번째, 전체 \(engine.config.reps)"))
Spacer()
ZStack {
//
Circle()
.stroke(AppTheme.surface, lineWidth: 10)
.frame(width: 344, height: 344)
Circle()
.trim(from: 0, to: progress)
.stroke(phaseColor.opacity(0.85), style: StrokeStyle(lineWidth: 10, lineCap: .round))
.rotationEffect(.degrees(-90))
.frame(width: 344, height: 344)
.animation(.easeInOut(duration: 0.5), value: progress)
PhaseCircle(phase: phase, phaseStart: phaseStart, phaseEnd: phaseEnd)
VStack(spacing: 6) {
Text(phase.label)
.font(.system(size: 44, weight: .bold))
Text(timerInterval: phaseStart...phaseEnd, countsDown: true)
.font(.title2.weight(.medium))
.monospacedDigit()
.opacity(0.85)
}
.foregroundStyle(phase == .contract
? Color(light: .white, dark: Color(hex: "#0F2018"))
: Color(hex: "#33260A"))
}
Spacer()
Button {
confirmStop = true
} label: {
Text("중단")
.font(.headline)
.frame(maxWidth: 160)
}
.buttonStyle(.bordered)
.tint(.red)
.padding(.bottom, 30)
}
.confirmationDialog("운동을 중단할까요?", isPresented: $confirmStop, titleVisibility: .visible) {
Button("중단하기", role: .destructive) { engine.stop() }
Button("계속하기", role: .cancel) {}
} message: {
Text("중단하면 이 세트는 기록되지 않아요.")
}
}
private func finishedView(reps: Int) -> some View {
VStack(spacing: 18) {
Image(systemName: "checkmark.circle.fill")
.font(.system(size: 84))
.foregroundStyle(AppTheme.green)
Text("완료!")
.font(.largeTitle.bold())
Text("\(reps)회를 모두 마쳤어요.")
.font(.body)
.foregroundStyle(.secondary)
Button {
engine.acknowledgeFinish()
} label: {
Text("확인")
.font(.headline)
.frame(maxWidth: 160)
}
.buttonStyle(.borderedProminent)
.padding(.top, 12)
}
}
}
/// ( · )
private struct PhaseCircle: View {
let phase: KegelPhase
let phaseStart: Date
let phaseEnd: Date
@State private var scale: CGFloat = 1
private var color: Color { phase == .contract ? AppTheme.green : AppTheme.yellow }
var body: some View {
Circle()
.fill(
LinearGradient(
colors: [color, color.opacity(0.8)],
startPoint: .top, endPoint: .bottom
)
)
.frame(width: 300, height: 300)
.scaleEffect(scale)
.shadow(color: color.opacity(0.3), radius: 26, x: 0, y: 10)
.animation(.easeInOut(duration: 0.4), value: phase)
.onAppear { animate() }
.onChange(of: phase) { animate() }
}
private func animate() {
let duration = max(0.3, phaseEnd.timeIntervalSince(phaseStart))
var transaction = Transaction()
transaction.disablesAnimations = true
withTransaction(transaction) {
scale = phase == .contract ? 1.0 : 0.62
}
withAnimation(.easeInOut(duration: duration)) {
scale = phase == .contract ? 0.62 : 1.0
}
}
}