mycode/myApp/Keging/IOS/WorkoutView.swift
songyc macbook 06d13b2f3d feat(keging): 준비 시간(0~10초, 기본 3초) — 시작 버튼 후 카운트다운 뒤 첫 수축
- KegelPhase에 prepare 국면 추가(무진동 — 첫 수축 진동이 시작 신호), 준비 0초면 즉시 수축
- 세팅에 '준비' 스테퍼(0~10초), 워치 자동 동기화, 구버전 설정 decodeIfPresent 보존
- 진행 화면: 준비=회그린 원이 작게 시작해 천천히 부풀며 첫 수축으로 연결(기존 그래픽 문법 유지),
  진행 링 0·카운터 색 연동. 워치·Live Activity도 준비 국면 색/표시 대응
- 기록·건강의 시작 시각은 준비를 뺀 첫 수축 기준. Live Activity는 sync 단일 진입점으로 정리
- 도움말·세팅 푸터 문구 갱신, 신규 문자열 번역(en/ja)·stale 정리 — 전 카탈로그 0/0
- 검증: Debug·Release·워치 빌드 그린, 준비→수축 전환·세팅 화면 QA

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UPmp29DQHY6Ahfss5SRopT
2026-08-29 20:55:10 +09:00

176 lines
6.4 KiB
Swift

//
// WorkoutView.swift
// Keging
//
// . .
//
import SwiftUI
struct WorkoutView: View {
@EnvironmentObject private var engine: KegelEngine
@State private var confirmStop = false
var body: some View {
ZStack {
AppTheme.background.ignoresSafeArea()
switch engine.state {
case let .running(phase, rep, phaseStart, phaseEnd):
runningView(phase: phase, rep: rep, phaseStart: phaseStart, phaseEnd: phaseEnd)
case let .finished(reps):
finishedView(reps: reps)
case .idle:
Color.clear
}
}
}
private func runningView(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date) -> some View {
let phaseColor = Self.color(for: phase)
let progress = phase == .prepare
? 0
: (Double(rep - 1) + (phase == .relax ? 0.5 : 0)) / Double(max(1, engine.config.reps))
return VStack(spacing: 0) {
HStack(alignment: .firstTextBaseline, spacing: 5) {
Text(verbatim: "\(rep)")
.font(.system(size: 46, weight: .bold))
.monospacedDigit()
.foregroundStyle(phaseColor)
.contentTransition(.numericText())
.animation(.snappy, value: rep)
Text(verbatim: "/ \(engine.config.reps)")
.font(.title3.weight(.semibold))
.monospacedDigit()
.foregroundStyle(.secondary)
}
.padding(.top, 16)
.accessibilityElement(children: .ignore)
.accessibilityLabel(Text("현재 \(rep)번째, 전체 \(engine.config.reps)"))
Spacer()
ZStack {
//
Circle()
.stroke(AppTheme.surface, lineWidth: 10)
.frame(width: 344, height: 344)
Circle()
.trim(from: 0, to: progress)
.stroke(phaseColor.opacity(0.85), style: StrokeStyle(lineWidth: 10, lineCap: .round))
.rotationEffect(.degrees(-90))
.frame(width: 344, height: 344)
.animation(.easeInOut(duration: 0.5), value: progress)
PhaseCircle(phase: phase, phaseStart: phaseStart, phaseEnd: phaseEnd)
VStack(spacing: 6) {
Text(phase.label)
.font(.system(size: 44, weight: .bold))
Text(timerInterval: phaseStart...phaseEnd, countsDown: true)
.font(.title2.weight(.medium))
.monospacedDigit()
.opacity(0.85)
}
.foregroundStyle(Self.textColor(for: phase))
}
Spacer()
Button {
confirmStop = true
} label: {
Text("중단")
.font(.headline)
.frame(maxWidth: 160)
}
.buttonStyle(.bordered)
.tint(.red)
.padding(.bottom, 30)
}
.confirmationDialog("운동을 중단할까요?", isPresented: $confirmStop, titleVisibility: .visible) {
Button("중단하기", role: .destructive) { engine.stop() }
Button("계속하기", role: .cancel) {}
} message: {
Text("중단하면 이 세트는 기록되지 않아요.")
}
}
/// = , =, =
static func color(for phase: KegelPhase) -> Color {
switch phase {
case .prepare: Color(light: Color(hex: "#7C8A81"), dark: Color(hex: "#5E6B64"))
case .contract: AppTheme.green
case .relax: AppTheme.yellow
}
}
static func textColor(for phase: KegelPhase) -> Color {
switch phase {
case .prepare: Color(light: .white, dark: Color(hex: "#10140F"))
case .contract: Color(light: .white, dark: Color(hex: "#0F2018"))
case .relax: Color(hex: "#33260A")
}
}
private func finishedView(reps: Int) -> some View {
VStack(spacing: 18) {
Image(systemName: "checkmark.circle.fill")
.font(.system(size: 84))
.foregroundStyle(AppTheme.green)
Text("완료!")
.font(.largeTitle.bold())
Text("\(reps)회를 모두 마쳤어요.")
.font(.body)
.foregroundStyle(.secondary)
Button {
engine.acknowledgeFinish()
} label: {
Text("확인")
.font(.headline)
.frame(maxWidth: 160)
}
.buttonStyle(.borderedProminent)
.padding(.top, 12)
}
}
}
/// ( · )
private struct PhaseCircle: View {
let phase: KegelPhase
let phaseStart: Date
let phaseEnd: Date
@State private var scale: CGFloat = 1
private var color: Color { WorkoutView.color(for: phase) }
var body: some View {
Circle()
.fill(
LinearGradient(
colors: [color, color.opacity(0.8)],
startPoint: .top, endPoint: .bottom
)
)
.frame(width: 300, height: 300)
.scaleEffect(scale)
.shadow(color: color.opacity(0.3), radius: 26, x: 0, y: 10)
.animation(.easeInOut(duration: 0.4), value: phase)
.onAppear { animate() }
.onChange(of: phase) { animate() }
}
private func animate() {
let duration = max(0.3, phaseEnd.timeIntervalSince(phaseStart))
// : ( )
let (from, to): (CGFloat, CGFloat) = switch phase {
case .prepare: (0.62, 1.0)
case .contract: (1.0, 0.62)
case .relax: (0.62, 1.0)
}
var transaction = Transaction()
transaction.disablesAnimations = true
withTransaction(transaction) { scale = from }
withAnimation(.easeInOut(duration: duration)) { scale = to }
}
}