mycode/myApp/Keging/Shared/KegelEngine.swift
songyc macbook 06d13b2f3d feat(keging): 준비 시간(0~10초, 기본 3초) — 시작 버튼 후 카운트다운 뒤 첫 수축
- KegelPhase에 prepare 국면 추가(무진동 — 첫 수축 진동이 시작 신호), 준비 0초면 즉시 수축
- 세팅에 '준비' 스테퍼(0~10초), 워치 자동 동기화, 구버전 설정 decodeIfPresent 보존
- 진행 화면: 준비=회그린 원이 작게 시작해 천천히 부풀며 첫 수축으로 연결(기존 그래픽 문법 유지),
  진행 링 0·카운터 색 연동. 워치·Live Activity도 준비 국면 색/표시 대응
- 기록·건강의 시작 시각은 준비를 뺀 첫 수축 기준. Live Activity는 sync 단일 진입점으로 정리
- 도움말·세팅 푸터 문구 갱신, 신규 문자열 번역(en/ja)·stale 정리 — 전 카탈로그 0/0
- 검증: Debug·Release·워치 빌드 그린, 준비→수축 전환·세팅 화면 QA

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UPmp29DQHY6Ahfss5SRopT
2026-08-29 20:55:10 +09:00

130 lines
3.9 KiB
Swift

//
// KegelEngine.swift
// Keging
//
// iOS· . onPhaseChange(·Live Activity),
// onSessionEnd( + ). .
//
import Foundation
import Combine
nonisolated enum KegelPhase: String, Codable, Hashable {
case prepare, contract, relax
var label: String {
switch self {
case .prepare: String(localized: "준비")
case .contract: String(localized: "수축")
case .relax: String(localized: "이완")
}
}
var symbolName: String {
switch self {
case .prepare: "timer"
case .contract: "arrow.down.right.and.arrow.up.left"
case .relax: "arrow.up.left.and.arrow.down.right"
}
}
}
@MainActor
final class KegelEngine: ObservableObject {
static let shared = KegelEngine()
enum State: Equatable {
case idle
case running(phase: KegelPhase, rep: Int, phaseStart: Date, phaseEnd: Date)
case finished(reps: Int)
}
@Published private(set) var state: State = .idle
private(set) var config = WorkoutConfig()
private(set) var startedAt = Date()
private var timer: Timer?
/// (phase, rep, phaseEnd)
var onPhaseChange: ((KegelPhase, Int, Date) -> Void)?
/// (completed, )
var onSessionEnd: ((Bool, SessionRecord?) -> Void)?
var isRunning: Bool { if case .running = state { true } else { false } }
private init() {}
func start(config: WorkoutConfig) {
guard !isRunning else { return }
self.config = config
startedAt = Date()
if config.prepSeconds > 0 {
enterPhase(.prepare, rep: 1)
} else {
enterPhase(.contract, rep: 1)
}
}
/// ( )
func stop() {
guard isRunning else { return }
timer?.invalidate()
timer = nil
state = .idle
onSessionEnd?(false, nil)
}
///
func acknowledgeFinish() {
if case .finished = state { state = .idle }
}
private func enterPhase(_ phase: KegelPhase, rep: Int) {
let seconds = switch phase {
case .prepare: config.prepSeconds
case .contract: config.contractSeconds
case .relax: config.relaxSeconds
}
// ·
if phase == .contract && rep == 1 { startedAt = Date() }
let now = Date()
let end = now.addingTimeInterval(Double(max(1, seconds)))
state = .running(phase: phase, rep: rep, phaseStart: now, phaseEnd: end)
onPhaseChange?(phase, rep, end)
timer?.invalidate()
timer = Timer.scheduledTimer(withTimeInterval: Double(max(1, seconds)), repeats: false) { [weak self] _ in
guard let self else { return }
Task { @MainActor in self.advance(from: phase, rep: rep) }
}
}
private func advance(from phase: KegelPhase, rep: Int) {
guard case .running = state else { return }
switch phase {
case .prepare:
enterPhase(.contract, rep: 1)
case .contract:
enterPhase(.relax, rep: rep)
case .relax:
if rep < config.reps {
enterPhase(.contract, rep: rep + 1)
} else {
complete()
}
}
}
private func complete() {
timer?.invalidate()
timer = nil
state = .finished(reps: config.reps)
let record = SessionRecord(
startedAt: startedAt,
reps: config.reps,
contractSeconds: config.contractSeconds,
relaxSeconds: config.relaxSeconds
)
RecordStore.shared.append(record)
onSessionEnd?(true, record)
}
}